Product Description
Snap pictures on the go with the 1.3-megapixel camera. View them at your leisure. The Z320i picture album stores up to 100 photos. The stylish icon display of Z320i lights up when you need it - and is hidden when you don't. The four different icons indicate new message, incoming call, missed call and silent. Imagine a camera clamshell phone with ease-of-use in mind. Add some clean, classic looks and a scent of retro design. And there it is: the Z320i. StyleUpCovers of Z320i lets you create a personalised style-up cover for your Sony Ericsson phone. Upload your own photo or image and create your own design with quick and easy steps - or choose from a selection of pre-designed styles. Size -87 x 47 x 20 mm -3.4 x 1.8 x 0.8 inches Weight -90 g -3.2 oz Available colours -Crimson Red -Atlantic Blue -Dark Silver Screen -65,536-colour STN -128x128 pixel External screen Icon display -Monochrome 96x64 Memory - 12 MB Networks -GSM 900 -GSM 1800 -GSM 1900 Performance Talk time: Standby time: -GSM 900 7 hours 300 hours -GSM 1800 7 hours 300 hours -GSM 1900 7 hours 300 hours Camera -Camera 1.3-megapixel -Digital zoom 4x -Video record Music -Music tones MP3, AAC Internet -WAP 1.2.1 -WAP 2.0 Entertainment -Java -Connectivity -Infrared port -USB mass storage -USB support Messaging -MMS (Multimedia Messaging) -Predictive text input -SMS long (Text Messaging) -Sound recorder Communication -Polyphonic ringtones -Speaker phone -Vibrating Alert - Navigation key -Picture wallpaper Organiser -Alarm clock -Calculator -Calendar -Notes -Phone book -Stopwatch -Tasks -Timer
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Network : Triband GSM (900/1800/1900 MHz
Dimension : 10.9 x 4.39 x 1.44 cm
Weight : 82 gram
Displat : TFT 16 million color, 240x320 pixel
Camera : 2 MP (1600x1200 pixel), Video flash
Internal memory : 30 Mb
Eksternal memory : MicroSD
Messaging : SMS, MMS, Email
Connectivity : Bloetooth v2.0 (A2DP), USB
Data transfer : EDGE 10, GPRS 10, HSCD
Browser : WAP/xHTML
Ringtone : Polyphonic 64 chanel/MP3
Other feature : Games, Radio FM, Java MIDP 2.0, Music player, Calender, Calculator, Voice memo, Speakerphone
Power ; Lithium-ion 700mAh
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Enables fast and clean user interface development for both graphical designers and code developers
Sony Ericsson Mobile Communication announced plans to release a new technology that, for the first time, bridges the Abobe® Flash Lite™ and Java ME™ development platforms. The new technology and tools, referred to as Project Capuchin, make it possible to combine the richness of Flash Lite and Java ME technologies allowing developers to utilize the best attributes of both software stacks to create content-rich mobile applications. Sony Ericsson has plans to make the technology available during the second half of 2008 and will demonstrate Project Capuchin enabled applications at the JavaOne Developer Event in San Francisco, May 6 – 9, booth 718 in the Pavilion.
“Sony Ericsson is excited to introduce our new bridging technology to the global developer community as it further strengthens our relationship with this community and underscores our ongoing commitment to support an open, healthy and thriving mobile ecosystem,” said Rikko Sakaguchi, SVP and Head of Portfolio and Proposition at Sony Ericsson. “We are dedicated to exploring opportunities that enable us to provide innovative and energized user experiences. To achieve this, we work with world class partners and technologies, on both platform and product development.”
Project Capuchin will provide developers with an intuitive tool to create applications with a cleaner user interface (UI) without sacrificing the strong, feature rich and widely deployed Java ME infrastructure, including secure, well-developed content distribution. Project Capuchin’s bridging software will empower two distinct developer communities to leverage their respective expertises to create the next generation of highly engaging and immersive mobile content.
“Adobe is pleased to support Sony Ericsson’s Project Capuchin. Using Adobe Flash technology as one part of this new bridging technology will ensure further innovation for mobile users when Flash developers gain access to the Java applications’ functionality and intelligence allowing them to create applications with the ultimate user experience,” said Gary Kovacs, general manager and vice president for Mobile and Devices at Adobe. “It is encouraging to see Sony Ericsson’s intention in making the technology available to the wider community.”
Project Capuchin will allow pure Flash Lite content to be encapsulated in Java ME applications with the help of Sony Ericsson Developer World tools, making content created by Adobe Flash technology appear as Java ME applications.
More advanced capabilities will allow Flash Lite technology to handle an entire presentation layer and make it possible to create Java ME applications where some or all UI components are defined in Flash.
Sony Ericsson (Las Vegas, 1st April 2008) confirmed that it will be running Windows Mobile® 6.1 on its stand-out arc-slider phone, XPERIA™ X1, the innovative multimedia phone announced at this year’s Mobile World Congress. Using Windows Mobile® 6.1, together with Sony Ericsson’s unique XPERIA™ panel user interface (UI), will enable a highly user-focused experience with enhanced connectivity, messaging and multimedia features.
As the mobile broadband comes of age, consumers are waking up to the vast array of multimedia services and content they can access on the move through their mobile phone. The XPERIA™ X1 from Sony Ericsson enables consumers to personalise their experiences through a distinctive touch screen, panel-based UI creating an interface which is uniquely relevant to them and how they live their lives. This continually active desktop allows users to organise the phone’s active dashboard as they want, changing between panels just like they change their mood, activity and information needs in the course of every day.
“No two individuals have the same tastes and desires. Sony Ericsson’s XPERIA™ X1 has been developed to ensure that mobile web communication and multimedia entertainment can be tailored, putting the individual at the heart of the mobile experience in a uniquely personal way,” said Rikko Sakaguchi, Head of Portfolio and Propositions, Sony Ericsson.
Operators will also be able to custom build the touch panels that run on the XPERIA™ X1 to provide the consumer with a rich, aggregated offering of their applications and services. In addition, Sony Ericsson also plans to align with key partners around the panel technology to enable them to develop exciting applications that can be enjoyed by users on the XPERIA™ X1.
Visit the Sony Ericsson booth (Central Hall C3 Booth #1627) a CTIA in Las Vegas between April 1 – 3to hear more about the unique personalization and customization capabilities of the XPERIA™ X1.
The Sony Ericsson XPERIA™ brand of multimedia mobile phones will bring a totally new user experience to the mobile phone market, putting the consumer at the heart of their experience and allowing the individual to create a touch panel dashboard that is unique to them and how they live their life.
The Sony Ericsson XPERIA™ X1 will be available in selected markets in the second half of 2008
Legal Information
1) Facts and features may vary depending on local variant.
2) Talk and standby times are affected by network preferences; type of SIM card, connected accessories and various activities e.g. games. Kit contents and color options may differ from market to market. The full range of accessories may not be available in every market.
© Sony Ericsson Mobile Communications AB, 2007.
The Liquid Identity logo, XPERIA, the XPERIA logo are trademarks or registered trademarks of Sony Ericsson Mobile Communications AB. Sony is a trademark or registered trademark of Sony Corporation.
Ericsson is the trademark or registered trademark of Telefonaktiebolaget LM Ericsson.
Microsoft, Windows, PowerPoint, Windows Media, Windows Mobile, Office, ActiveSync and Internet Explorer are trademarks or registered trademarks of Microsoft Corporation.
Other product and company names mentioned herein may be the trademarks of their respective owners.
Any rights not expressly granted herein are reserved. Subject to change without prior notice.
Sony Ericsson Mobile Communications was established as a 50:50 joint venture by Sony and Ericsson in October 2001, with global corporate functions located in London. The company serves the worldwide communications market with innovative and feature-rich mobile phones, accessories and PC-cards, and it has R&D sites in Europe, Japan, China, India and America. Sony Ericsson is the title sponsor of the Women's Tennis Association, and works with the Association to promote the Sony Ericsson WTA Tour in over 80 cities during the year.
Sony Ericsson XPERIA™ X1 – At A Glance
Camera
* Auto focus
* 3.2 megapixel camera
* Photo light
* Video recording
Music
* Bluetooth™ stereo (A2DP)
* Media player
* Music tones
* Windows Media Player™ Mobile
* 3D games
* FM radio
* Java
* Video streaming
* Video viewing
Internet
* Internet Explorer® Mobile
* RSS feeds
Communication and Messaging
* Polyphonic ringtones
* Speakerphone
* Vibrating alert
* Video calling
* Email
* Picture messaging (MMS)
* Predictive text input
* Text messaging (SMS)
Design
* XPERIA™ panels
* Optical Joystick navigation
* Navigation key
* Picture wallpaper
* Touch navigation
Organiser
* Alarm clock
* Calculator
* Calendar
* Document editors
* Document readers
* Flight mode
* Handwriting recognition
* Notes
* Phone book
* Tasks
* Touchscreen
Connectivity
* aGPS
* Bluetooth™ technology
* Modem
* Synchronisation
* USB support
* WLAN
Windows® Mobile® Operating System
* Microsoft® Outlook Mobile: email, contacts, calendar, tasks
* Microsoft® Office Mobile: Word, Excel, PowerPoint
* Internet Explorer® Mobile
* Windows Media Player™ Mobile
* Windows Live™
* Exchange ActiveSync®
* Voice control
* Utility Applications: file explorer, calculator, pictures & video, notes
Facts and Figures
* Size: 110 x 53 x 16.7 mm
* Weight: 145 grams
* Available colours
* Solid Black
* Steel Silver
* Main screen: 65,536 colour TFT
* Resolution: 800 X 480 pixels
* Size: 3 inches
* Memory
* Phone memory: up to 400 MB
* microSD™ memory card support
Availability and Versions
Networks
* GSM / GPRS / EDGE 850/900/1800/1900
* UTMS / HSDPA / HSUPA 900/1900/2100 MHz
* UTMS / HSDPA / HSUPA 850/1900/2100 MHz
* Available in selected markets in the second half of 2008
In Google Developer Gathering, I/O in Fransisco, Google phone technology or Android showed in a mobile phone. Google doesn't said that gadget, but many people sure that gadget is HTC. Android feature that moment build-in Google Maps 2D and 3D view, Google Street View with complete zoom, PacMan game and Webkit Browser with future feature.
Google said, Android is open source operating system. And that moment is great time to many Android developers. Although Android demo used high-end gadget, but Android can implied in low-end gadget to.
Google doesn't explain when Android sold out in market. But many people predicted, last year Google ready to shipping it. Wanna 'taste' that gadget?
What is Android? (wikipedia)
Android is a software stack for mobile devices that includes an operating system, middleware and key applications. This early look at the Android SDK provides the tools and APIs necessary to begin developing applications on the Android platform using the Java programming language.
Features:
Application framework enabling reuse and replacement of components
Dalvik virtual machine optimized for mobile devices
Integrated browser based on the open source WebKit engine
Optimized graphics powered by a custom 2D graphics library; 3D graphics based on the OpenGL ES 1.0 specification (hardware acceleration optional)
SQLite for structured data storage
Media support for common audio, video, and still image formats (MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, GIF)
GSM Telephony (hardware dependent)
Bluetooth, EDGE, 3G, and WiFi (hardware dependent)
Camera, GPS, compass, and accelerometer (hardware dependent)
Rich development environment including a device emulator, tools for debugging, memory and performance profiling, and a plugin for the Eclipse IDE
Applications
Android will ship with a set of core applications including an email client, SMS program, calendar, maps, browser, contacts, and others. All applications are written using the Java programming language.
Applications Framework
Developers have full access to the same framework APIs used by the core applications. The application architecture is designed to simplify the reuse of components; any application can publish its capabilities and any other application may then make use of those capabilities (subject to security constraints enforced by the framework). This same mechanism allows components to be replaced by the user.
Underlying all applications is a set of services and systems, including:
A rich and extensible set of Views that can be used to build an application, including lists, grids, text boxes, buttons, and even an embeddable web browser
Content Providers that enable applications to access data from other applications (such as Contacts), or to share their own data
A Resource Manager, providing access to non-code resources such as localized strings, graphics, and layout files
A Notification Manager that enables all applications to display custom alerts in the status bar
An Activity Manager that manages the life cycle of applications and provides a common navigation backstack
Libraries
Android includes a set of C/C++ libraries used by various components of the Android system. These capabilities are exposed to developers through the Android application framework. Some of the core libraries are listed below:
System C library - a BSD-derived implementation of the standard C system library (libc), tuned for embedded Linux-based devices
Media Libraries - based on PacketVideo's OpenCORE; the libraries support playback and recording of many popular audio and video formats, as well as static image files, including MPEG4, H.264, MP3, AAC, AMR, JPG, and PNG
Surface Manager - manages access to the display subsystem and seamlessly composites 2D and 3D graphic layers from multiple applications
LibWebCore - a modern web browser engine which powers both the Android browser and an embeddable web view
SGL - the underlying 2D graphics engine
3D libraries - an implementation based on OpenGL ES 1.0 APIs; the libraries use either hardware 3D acceleration (where available) or the included, highly optimized 3D software rasterizer
FreeType - bitmap and vector font rendering
SQLite - a powerful and lightweight relational database engine available to all applications
Android Runtime
Android includes a set of core libraries that provides most of the functionality available in the core libraries of the Java programming language.
Every Android application runs in its own process, with its own instance of the Dalvik virtual machine. Dalvik has been written so that a device can run multiple VMs efficiently. The Dalvik VM executes files in the Dalvik Executable (.dex) format which is optimized for minimal memory footprint. The VM is register-based, and runs classes compiled by a Java language compiler that have been transformed into the .dex format by the included "dx" tool.
The Dalvik VM relies on the Linux kernel for underlying functionality such as threading and low-level memory management.
Linux Kernel
Android relies on Linux version 2.6 for core system services such as security, memory management, process management, network stack, and driver model. The kernel also acts as an abstraction layer between the hardware and the rest of the software stack.